consumables.yml defines how items consumed by elites behave during combat. This mainly affects the Heal Potion ability, controlling how fast elites drink and how much it slows them down.
Potion Behavior
When an elite drinks a potion, it slows down and plays a drinking animation. These settings control the timing and movement penalty.| Setting | What it does | Default |
|---|---|---|
horizontalSpeedMultiplier | Movement speed while consuming. 0.7 means the mob moves at 70% speed (30% slower). Lower values make it easier for players to close distance during the animation. | 0.7 |
consumeDuration | Time in seconds to finish consuming the item. Longer durations give players more time to interrupt the heal. | 1.8 (big) / 1.2 (small) |
Food Tiers
The default configuration also includes entries for food items used internally:consumeDuration to give players a longer interrupt window. If elites are too easy to kite while drinking, raise horizontalSpeedMultiplier closer to 1.0.