Skip to main content
consumables.yml defines how items consumed by elites behave during combat. This mainly affects the Heal Potion ability, controlling how fast elites drink and how much it slows them down.

Potion Behavior

When an elite drinks a potion, it slows down and plays a drinking animation. These settings control the timing and movement penalty.
Consumables:
  byId:
    EliteMobs_Consumable_Big_Potions:
      horizontalSpeedMultiplier: 0.7
      consumeDuration: 1.8

    EliteMobs_Consumable_Small_Potions:
      horizontalSpeedMultiplier: 0.7
      consumeDuration: 1.2
SettingWhat it doesDefault
horizontalSpeedMultiplierMovement speed while consuming. 0.7 means the mob moves at 70% speed (30% slower). Lower values make it easier for players to close distance during the animation.0.7
consumeDurationTime in seconds to finish consuming the item. Longer durations give players more time to interrupt the heal.1.8 (big) / 1.2 (small)

Food Tiers

The default configuration also includes entries for food items used internally:
Consumables:
  byId:
    EliteMobs_Consumable_Food_Tier1:
      horizontalSpeedMultiplier: 0.7
      consumeDuration: 1.0

    EliteMobs_Consumable_Food_Tier2:
      horizontalSpeedMultiplier: 0.7
      consumeDuration: 1.2

    EliteMobs_Consumable_Food_Tier3:
      horizontalSpeedMultiplier: 0.7
      consumeDuration: 1.4
Tip: If heals feel too easy for elites to complete, increase consumeDuration to give players a longer interrupt window. If elites are too easy to kite while drinking, raise horizontalSpeedMultiplier closer to 1.0.