Troubleshooting
Why aren’t elites spawning?
- Check
spawning.yml->globalSpawnChance(default is0.15, or 15%). - If using
ENVIRONMENTprogression, make sure you are in a supported zone (Zone 1-4). - Check
mobs.ymlto confirm the NPC type has a matching mob rule withenabled: true. - Check server logs for YAML parsing errors on startup.
Why are mobs one-shotting me?
Checkstats.yml -> mobDamageMultiplierPerTier. The default Tier 5 multiplier is 2.6. For vanilla Hytale without armor mods, you might want to lower it to 2.0 or less.
Why do some mobs have abilities and others don’t?
Abilities are gated by tier and mob type. By default, only Tier 4 and 5 elites can use abilities. Additionally, each ability has agate that restricts it to specific mob families (e.g., Undead Summon only works on skeletons/zombies/wraiths, and Charge Leap is disabled for ranged mobs).
How do I remove the mod safely?
- Run
/npc clean --confirmto remove all existing Elite entities. - Stop the server.
- Remove the JAR file from the
modsfolder. - Restart the server.
Configuration
Can I make elites spawn everywhere?
Yes. SetprogressionStyle: NONE in spawning.yml. This randomizes tiers regardless of location using the global spawnChancePerTier weights.
How do I disable abilities entirely?
Inabilities.yml, set isEnabled: false on each ability you want to disable. You can also disable abilities for specific tiers using the isEnabledPerTier array.
How do I disable the particle effects?
Particle effects come from the status effects system ineffects.yml. Set isEnabled: false on the EFFECT_PROJECTILE_RESISTANCE entry to disable both the effect and its particles.
How do I add modded weapons to the loot pool?
Add the weapon’s item ID to theweaponCatalog list in gear.yml, and add a keyword-to-rarity mapping in weaponRarityRulesContains. Then run /elitemobs reload.
Can I prevent elites from spawning in specific zones?
Yes. Inspawning.yml, find the environmentTierSpawns entry for that zone and set enabled: false.