loot.yml controls the drops and rewards that elites leave behind when defeated. This includes their equipped gear, vanilla loot multipliers, and custom drop tables.
Equipment Drops
Elites have a chance to drop the gear they are wearing. Each slot rolls independently.| Setting | What it does | Default |
|---|---|---|
dropWeaponChance | Chance for the elite to drop its main-hand weapon. | 0.05 (5%) |
dropArmorPieceChance | Chance for each armor piece to drop individually. | 0.05 (5%) |
dropOffhandItemChance | Chance for the off-hand item (shield, torch) to drop. | 0.05 (5%) |
0.15 or higher.
Vanilla Loot Multiplier
Higher-tier elites drop more of their standard loot (bones, rotten flesh, etc.).0 means the mob drops its normal vanilla amount. A value of 4 means it drops 4 times the normal amount.
Extra Drops
Custom items that only drop from specific tier ranges. This is where you add crafting materials, potions, gems, and other rewards.| Field | What it does |
|---|---|
itemId | The Hytale item identifier to drop. |
chance | Drop probability from 0.0 (never) to 1.0 (always). |
minTierInclusive | Lowest tier that can drop this item (0-4). |
maxTierInclusive | Highest tier that can drop this item (0-4). |
minQty | Minimum stack size when dropped. |
maxQty | Maximum stack size when dropped. |