spawning.yml is where you decide how Elite mobs enter your world. You can control the overall spawn rate, choose a progression style that fits your server, and fine-tune per-zone tier distributions.
Spawn Chance
Every time a hostile NPC spawns in the world, EliteMobs rolls a dice to decide whether it becomes an Elite. This setting controls that chance.| Value | Meaning |
|---|---|
0.0 | No elites spawn at all. |
0.15 | 15% of hostile mobs become Elites (default). |
1.0 | Every hostile mob becomes an Elite. |
0.15. If the world feels too quiet, bump it up to 0.25. If players are overwhelmed, try 0.08.
Progression Style
This is the most important setting in the file. It determines how tier difficulty is distributed across your world.ENVIRONMENT (Default)
Tiers are tied to Hytale’s built-in zone system. Early zones spawn weaker elites, late zones spawn stronger ones.- Zone 1 (Emerald Grove): Mostly Tier 1-2, no Tier 4-5.
- Zone 2 (Howling Sands): Mix of Tier 1-3, rare Tier 4.
- Zone 3 (Borea): Tier 2-5, no Tier 1.
- Zone 4 (Devastated Lands): Tier 3-5 only, the hardest content.
DISTANCE_FROM_SPAWN
Difficulty increases the further players travel from world coordinates(0, 0). This creates a smooth, radiating difficulty gradient.
| Setting | What it does | Default |
|---|---|---|
distancePerTier | Blocks of distance needed before the next tier unlocks. At 1000 blocks from spawn, Tier 2 starts appearing. At 2000, Tier 3, and so on. | 1000.0 |
distanceBonusInterval | Every this many blocks, a small stat bonus is added on top of the tier multiplier. | 100.0 |
distanceHealthBonusPerInterval | Health bonus per interval. 0.01 means +1% extra health every 100 blocks. | 0.01 |
distanceDamageBonusPerInterval | Damage bonus per interval. 0.005 means +0.5% extra damage every 100 blocks. | 0.005 |
distanceHealthBonusCap | Maximum health bonus from distance. 0.5 means the distance bonus can add at most +50% health on top of the tier multiplier. | 0.5 |
distanceDamageBonusCap | Maximum damage bonus from distance. | 0.5 |
NONE
Any tier can spawn anywhere. Tier distribution is completely random based on the global weights. Good for hardcore servers or arenas.Tier Weights
When usingNONE or as a fallback, these weights control how likely each tier is to be chosen.
weights. So no need to make it add up to 1.0. Higher values mean that tier will appear more often.
Environment Tier Rules
When usingENVIRONMENT progression, you can override the tier distribution for specific zones and sub-zones.
default entry is used.
You can add your own rules for custom environments by adding a new key that matches the environment ID.
Tip: Set enabled: false on any zone rule to prevent elites from spawning there entirely. This is useful for safe zones or player towns.