RPG Leveling Mods
EliteMobs automatically detects popular leveling mods at startup. When detected, it can align its tier system with the external level system for consistent nameplate display. If a compatible bridge plugin (EliteMobsRPGLevelingCompat) is detected, the integration is seamless. Without the bridge, a warning is shown to players on join. You can toggle these join messages withshowCompatJoinMessages in core.yml.
Custom Item Mods
If you have a mod that adds new weapons or armor (e.g.,SpartanWeaponry_Longsword_Iron), you need to add those item IDs to the weaponCatalog or armorMaterials lists in gear.yml. Otherwise, elites will never equip them.
You should also add keyword-to-rarity mappings in weaponRarityRulesContains and armorRarityRulesContains so the items are assigned the correct rarity tier.
World Generation Mods
TheENVIRONMENT progression style relies on standard Hytale zone tags (e.g., Env_Zone1, Env_Zone2). If a custom world generation mod does not apply these tags, elites may fall back to the default tier distribution.
For the best compatibility with custom maps and world generation, use progressionStyle: DISTANCE_FROM_SPAWN in spawning.yml. This mode uses world coordinates instead of zone tags.