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EliteMobs is designed to work alongside other Hytale mods with minimal configuration.

RPG Leveling Mods

EliteMobs automatically detects popular leveling mods at startup. When detected, it can align its tier system with the external level system for consistent nameplate display. If a compatible bridge plugin (EliteMobsRPGLevelingCompat) is detected, the integration is seamless. Without the bridge, a warning is shown to players on join. You can toggle these join messages with showCompatJoinMessages in core.yml.

Custom Item Mods

If you have a mod that adds new weapons or armor (e.g., SpartanWeaponry_Longsword_Iron), you need to add those item IDs to the weaponCatalog or armorMaterials lists in gear.yml. Otherwise, elites will never equip them. You should also add keyword-to-rarity mappings in weaponRarityRulesContains and armorRarityRulesContains so the items are assigned the correct rarity tier.

World Generation Mods

The ENVIRONMENT progression style relies on standard Hytale zone tags (e.g., Env_Zone1, Env_Zone2). If a custom world generation mod does not apply these tags, elites may fall back to the default tier distribution. For the best compatibility with custom maps and world generation, use progressionStyle: DISTANCE_FROM_SPAWN in spawning.yml. This mode uses world coordinates instead of zone tags.