gear.yml defines the pool of weapons and armor that elites can equip, how item rarity is determined, and the rules for each tier’s equipment quality.
Durability
Gear spawned on elites is never at full condition. This makes dropped equipment feel like a used battlefield pickup rather than a brand-new item.| Setting | What it does | Default |
|---|---|---|
spawnGearDurabilityMin | Minimum durability fraction. 0.02 means gear can spawn at as low as 2% condition. | 0.02 |
spawnGearDurabilityMax | Maximum durability fraction. 0.30 means gear spawns at most at 30% condition. | 0.30 |
Two-Handed Weapons
Weapons in this list are treated as two-handed. Mobs holding a two-handed weapon will never equip a shield in their off-hand.Rarity Rules
EliteMobs determines an item’s rarity by checking its ID against keyword rules. The first matching keyword wins.armorRarityRulesContains.
Tier Equipment Quality
Each tier has restrictions on what rarity of equipment it can use, and weighted chances for picking a rarity.Armor Slots
Controls how many armor pieces each tier equips and the chance of getting an off-hand utility item.Equipment Lists
TheweaponCatalog and armorMaterials lists are the item pools that elites draw from. If you add new weapons or armor from another mod, add their IDs here so elites can equip them.