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effects.yml controls the passive status effects that are applied to elites. These are ongoing buffs that affect gameplay and have visible particle effects.

Projectile Resistance

This effect reduces the damage elites take from ranged attacks (bows, crossbows, staffs). It encourages players to engage high-tier elites in melee combat rather than kiting them from a distance.
Effects:
  byId:
    EFFECT_PROJECTILE_RESISTANCE:
      isEnabled: true
      isEnabledPerTier: [false, false, false, true, true]
      amountMultiplierPerTier: [0.0, 0.0, 0.0, 0.7, 0.85]
      infinite: true
SettingWhat it doesDefault
isEnabledMaster toggle for this effect. Disabling it removes both the mechanic and the particle visuals.true
isEnabledPerTierToggle per tier. By default, only Tier 4 and 5 have projectile resistance.[false, false, false, true, true]
amountMultiplierPerTierThe resistance percentage for each tier. 0.7 means 70% of projectile damage is blocked. 0.85 means 85%.[0, 0, 0, 0.7, 0.85]
infiniteWhether the effect lasts forever or has a limited duration.true
Tip: If you find the particle effects visually overwhelming, set isEnabled to false. If you want ranged builds to remain viable against high-tier elites, lower the resistance values (e.g., 0.3 and 0.5).